AI Insights · Timothy · April 2024
Top 5 Dance Games on iOS in Russia for Q1 2024
Discover the performance trends of the top 5 dance games on iOS in Russia during Q1 2024, including downloads, revenue, and active user metrics.
In Q1 2024, the top dance games on iOS in Russia exhibited varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly metrics for these popular apps.
Just Dance Now from Ubisoft showed a steady weekly revenue, peaking at around $392 in the first week of January and maintaining an average of approximately $230 throughout the quarter. Weekly downloads fluctuated, with a high of 1.7K in the first week of January and a low of 700 in mid-January. The app's active users began at 4.1K and saw a slight decline, stabilizing around 3.2K by the end of March.
Ice Skating Ballerina by Coco Play experienced a consistent increase in weekly revenue, reaching $72 in the third week of March. Downloads were robust, peaking at 3K in the first week of January and maintaining an average of about 1.9K. Active users started at 7.9K, peaking at 7.9K again in mid-February, and then concluded the quarter at around 6.5K.
Hip Hop Battle - Girls vs Boys, also from Coco Play, had modest revenue, with a peak of $10 in the second week of January. Downloads saw a significant rise towards the end of the quarter, starting at 76 and reaching 219 by mid-March. Active users mirrored this trend, beginning at 150 and increasing to 304 by the third week of March.
Dance Clash: Ballet vs Hip Hop from Coco Play had minimal revenue, with the highest being $14 in the fourth week of January. Downloads were more stable, averaging around 1.2K, with a peak of 1.4K in the first week of January. Active users followed a similar pattern, starting at 2.9K and peaking at 3.1K in early March.
Acrobat Star Show, another title from Coco Play, showed limited revenue, peaking at $22 in the first week of January. Downloads were highest at 1.2K in the first week of January and remained relatively stable, averaging around 800. Active users started at 1.4K, peaking at 1.3K in late January, and then averaged around 1K for the rest of the quarter.
For more detailed insights and analytics, visit Sensor Tower.